基于arduino球类游戏

释放双眼,带上耳机,听听看~!

步骤一 材料准备

硬件准备:

arduino uno和genuino uno

12mm 按钮开关

220欧姆电阻

跳线

oled显示屏

电烙铁

软件准备:

Arduino IDE

 

步骤二 电路搭建

根据下面原理图搭建电路

基于arduino球类游戏
基于arduino球类游戏

步骤四 编写程序

#include   // Include Wire if you're using I2C

#include   // Include SPI if you're using SPI

#include   // Include the SFE_MicroOLED library



//////////////////////////

// MicroOLED Definition //

//////////////////////////

#define PIN_RESET 9  // Connect RST to pin 9

#define PIN_DC    8  // Connect DC to pin 8

#define PIN_CS    10 // Connect CS to pin 10

#define DC_JUMPER 0



//////////////////////////////////

// MicroOLED Object Declaration //

//////////////////////////////////

MicroOLED oled(PIN_RESET, PIN_DC, PIN_CS); // SPI declaration

//MicroOLED oled(PIN_RESET, DC_JUMPER);    // I2C declaration

int a= 0;

int b=0;

void setup(){

   digitalWrite(7, HIGH);

  delay(200);

  digitalWrite(7, LOW);

  delay(100);

   digitalWrite(7, HIGH);

  delay(200);

  digitalWrite(7, LOW);

  oled.clear(PAGE);

  oled.begin();    // Initialize the OLED

  oled.clear(ALL); // Clear the display's internal memory

  oled.setFontType(1);

  oled.setCursor(0, 0);

  oled.print("PONG :)");

  oled.display();  // Display what's in the buffer (splashscreen)

  delay(1000);     // Delay 1000 ms

  oled.clear(PAGE); // Clear the buffer.

  

  randomSeed(analogRead(A0) + analogRead(A1));

  pinMode(7,OUTPUT);

  pinMode(2,INPUT);

  pinMode(3,INPUT);

  pinMode(4,INPUT);

  pinMode(5,INPUT);

}





void loop() {

  // put your main code here, to run repeatedly:

  int paddleW = 3;  // Paddle width

  int paddleH = 15;  // Paddle height

  // Paddle 0 (left) position coordinates

  int paddle0_Y = (oled.getLCDHeight() / 2) - (paddleH / 2);

  int paddle0_X = 2;

  // Paddle 1 (right) position coordinates

  int paddle1_Y = (oled.getLCDHeight() / 2) - (paddleH / 2);

  int paddle1_X = oled.getLCDWidth() - 3 - paddleW;

  int ball_rad = 2;  // Ball radius

  // Ball position coordinates

  int ball_X = paddle0_X + paddleW + ball_rad;

  int ball_Y = random(1 + ball_rad, oled.getLCDHeight() - ball_rad);//paddle0_Y + ball_rad;

  int ballVelocityX = 1;  // Ball left/right velocity

  int ballVelocityY = 1;  // Ball up/down velocity

  int paddle0Velocity = -1;  // Paddle 0 velocity

  int paddle1Velocity = 1;  // Paddle 1 velocity

    

  //while(ball_X >= paddle0_X + paddleW - 1)

  while ((ball_X - ball_rad > 1) && 

         (ball_X + ball_rad < oled.getLCDWidth() - 2))

  {

    int aa= digitalRead(2);

    int ab= digitalRead(3);

    int ba= digitalRead(4);

    int bb= digitalRead(5);

    // Increment ball's position

    ball_X+=ballVelocityX;

    ball_Y+=ballVelocityY;

    // Check if the ball is colliding with the left paddle

    if(aa == HIGH){

      paddle1_Y++;

      paddle1_Y++;

    }

    if(ab == HIGH){

      paddle1_Y--;

       paddle1_Y--;

    }

    if(ba == HIGH){

      paddle0_Y++;

       paddle0_Y++;

    }

    if(bb == HIGH){

      paddle0_Y--;

       paddle0_Y--;

    }

    if (ball_X - ball_rad < paddle0_X + paddleW)

    {

      // Check if ball is within paddle's height

      if ((ball_Y > paddle0_Y) && (ball_Y < paddle0_Y + paddleH))

      {

        ball_X++;  // Move ball over one to the right

        ballVelocityX = -ballVelocityX; // Change velocity

      }

    }

    // Check if the ball hit the right paddle

    if (ball_X + ball_rad > paddle1_X)

    {

      // Check if ball is within paddle's height

      if ((ball_Y > paddle1_Y) && (ball_Y < paddle1_Y + paddleH))

      {

        ball_X--;  // Move ball over one to the left

        ballVelocityX = -ballVelocityX; // change velocity

      }

    }

    // Check if the ball hit the top or bottom

    if ((ball_Y <= ball_rad) || (ball_Y >= (oled.getLCDHeight() - ball_rad - 1)))

    {

      // Change up/down velocity direction

      ballVelocityY = -ballVelocityY;

    }

    // Move the paddles up and down

    // Change paddle 0's direction if it hit top/bottom

    if ((paddle0_Y <= 1) || (paddle0_Y > oled.getLCDHeight() - 2 - paddleH))

    {

      paddle0Velocity = -paddle0Velocity;

    }

    // Change paddle 1's direction if it hit top/bottom

    if ((paddle1_Y <= 1) || (paddle1_Y > oled.getLCDHeight() - 2 - paddleH))

    {

      paddle1Velocity = -paddle1Velocity;

    }

    

    // Draw the Pong Field

    oled.clear(PAGE);  // Clear the page

    // Draw an outline of the screen:

    oled.rect(0, 0, oled.getLCDWidth() - 1, oled.getLCDHeight());

    // Draw the center line

    oled.rectFill(oled.getLCDWidth()/2 - 1, 0, 2, oled.getLCDHeight());

    // Draw the Paddles:

    oled.rectFill(paddle0_X, paddle0_Y, paddleW, paddleH);

    oled.rectFill(paddle1_X, paddle1_Y, paddleW, paddleH);

    // Draw the ball:

    oled.circle(ball_X, ball_Y, ball_rad);



    oled.setFontType(1);

  oled.setCursor(20, 0);

  oled.print(b);

  oled.print("-");

  oled.print(a);

    // Actually draw everything on the screen:

    oled.display();

    delay(25);  // Delay for visibility

  }

  digitalWrite(7, HIGH);

  delay(200);

  digitalWrite(7, LOW);

  delay(100);

   digitalWrite(7, HIGH);

  delay(200);

  digitalWrite(7, LOW);

  delay(1000);

  if(ball_X + ball_rad < oled.getLCDWidth() - 2){

    a++;

  }else{

    b++;

  }

}

步骤五 验证结果

基于arduino球类游戏

连接好如上图,下好程序后就可以游戏了。

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